Table of Contents

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Dungeons & Deities is a tabletop role-playing game (TTRPG) in which the players control characters who have recently become gods. For an overview of the implementation of abilities and statistics used by the game, see Overview. For discussion of the philosophy used to create the system, see Philosophy. To jump right in and start running a game, see Character Creation and Meta-Deity's Guide.

(Note: For a streamlined grammatical standard, all god characters in the wiki are assumed male, but obviously game-play is not restricted to this.)


Imagine waking up one day to find yourself in a strange land. As you wander around, trying to find out where you are and what happened to you, you discover you have strange new abilities, such as being able to heal the sick, or to fly. Eventually you find others like you, who woke up in this new place and had new powers. You never grow hungry or tired, and you find you can no longer be killed -- at least, not by the usual methods. In this world, you seem to be like a god. No, you are a god.

This is the setting of Dungeons & Deities, where players take on the roles of gods.

To aid those who are used to reading game manuals to learn about their tabletop RPG, this wiki has been structured in the form of a book. The philosophy of this kind of game and how such a game should be implemented are discussed in the Introduction chapter. The Character Creation chapter covers the hard stats, while also giving a softer introduction for players who are ready to start a character and need to know what all of the names and numbers mean. Everything outside of the player god himself, such as the world he is set in, the mortals he encounters, and the non-divine magic he sees and can use, are covered in the World of Gods chapter. Finally, a guide for those who want to run a Deities game, who are called Meta-Deities, is presented in the Meta-Deity Guide chapter.

Because the game is designed to be sparse, and a sparse structure allows for much modification and additional material, not all of the supplemental rules and rule sets are given in this listing of the Supplementary Material chapter. For those who understand the core rules well enough to handle the slight disorganization of the chapter, the chapter and section headings link to the category pages, which give full listings of all of the pages in the chapter.


Character Creation

World of Gods


Meta-Deity Guide

Supplementary Material


The Deities documentation here uses many terms defined strictly in the context of the game. Here is a basic list of each term and its meaning:

  • Divine Concentration - A measure of a god's ability to do several divine things at once or the degree to which he can twist the very fabric of reality to favor his actions. Every divine action requires expenditure of at least one point of Divine Concentration, which is wholly refreshed every few seconds.
  • Domain - A sliver of the universe over which the god may especially exert his divine power. Examples include travel by roads, rivers and streams, fire, and life. A deity may create miracles related to that domain. Which domains a god covers is determined at character creation. A domain is classified as major, medium, or minor depending upon how much is covered under that domain's purview. See also Synthetic Domain.
  • Domain Knowledge - The metaphysical knowledge a god has obtained about a facet of reality. These are classed according to medium domains, such as Healing, Travel, and Necromancy.
  • Domain Points - Refers either to the points earned by a deity when his mortal bias is lowered that are then placed by the Meta-Deity into domains for that god, or the value associated to the domain in question. These become different when the deity has points earned placed into domains of a lower tier than he is.
  • Major/Medium/Minor - References the relative strength of a deity, domain, miracle, or ritual. For example, a god with mortal bias greater than 13 can only obtain minor domains, such as battlefield healing, and in those domains can only purchase minor miracles, such as closing a wound by touch.
  • Meta-Deity - The person running the campaign. Like the Dungeon Master (DM) and Storyteller from the Dungeons & Dragons and White Wolf systems, respectively. This is the real life person who designs the universe and non-player characters (NPCs) with which the player characters (PCs) will interact. Classically, this task falls to a single person, but this is not a hard rule.
  • Miracle - A divine power a god has developed that is not an innate ability. These are obtained in and reflect the god's domains. Examples include closing a wound merely by touch, summoning fire from nothing, and causing an entire forest to twist and bend.
  • Mortal Bias - The mentality and philosophical perceptions about the universe that a god carries from his mortal beginnings. These continue to skew the way he looks at the universe. The shedding of this bias allows the god to better wield his divine power.
  • NPC - Stands for "Non-Player Character." An NPC is any character controlled by the Meta-Deity. See also PC.
  • Pantheon - A group of gods who have organized into a level of coexistence around a collection of mortals. That is, of a given population of mortals, many of the gods in a pantheon are worshiped, and all in the pantheon are at least believed to exist. Examples include the classical pantheons, e.g. the Greek pantheon including Zeus, Hera, Poseidon, Hades, etc.; the Norse pantheon of Odin, Thor, Freya, Frigga, etc.
  • PC - Stands for "Player Character." This is any character controlled by a player, rather than the Meta-Deity. See also NPC.
  • Portfolio - The list of domains in which the god has domain points or over which he asserts control to mortals. For example, a god may have points in the domains of rivers, mountains, and deserts and claim to mortals he also reigns over forests. In this case the portfolio consists of rivers, mountains, deserts, and forests.
  • Spell - A miracle a god has obtained that is not classed under his current domains. This can be gained either by purchasing it as a miracle and then losing the domain, or by purchasing it as a spell if the Meta-Deity decides the god has enough points in the relevant domain knowledge.
  • Synthetic Domain - A Synthetic Domain is a Domain for which the god is worshiped, but which does not fall under his natural domains. See also Domain.
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